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Fallout 2 restoration project walkthrough
Fallout 2 restoration project walkthrough








Taking stuff from her tent will lower your Karma. Talk to the Elder to get some stuff and advice from her. Give them a wide berth and go in the tent to the south. Immediately south is a garden with some overgrown venus-fly-traps in it. You and your fancy-dressed self will have just exited a cave on the north side of the village. Congratulations: instead of a stinky tribal in tribal clothes, you are now a stinky tribal in ancient Vault clothing. When you exit to the next area, you get a nice FMV.

  • Fight him unarmed and with no inventory, to your death or his surrender (after the fight, return to the previous room and get your stuff out of the chest).
  • Steal his keys and use them to open the door behind him.
  • Talk your way past him with a high Speech and IN.
  • If the Radscorpions poison you, there is some Antidote in a chest in the northeast room. To arm explosives, Use them in your inventory to set the timer, position your character close to the door, drop the explosives from your inventory, then run away and wait for the boom. If you don't already have some Plastic Explosives, backtrack to the large pit and loot a pot on the northeast side.

    fallout 2 restoration project walkthrough

    On the third screen is a seemingly impassible door. You'll need to use your Lockpick Skill on the second door. You can 1) disarm them all for 25 XP each, 2) run through them and take the damage, or 3) hug the right wall and avoid them altogether. In the next hallway you'll get several messages saying "You see a raised plate." This means you see a trap. Visit all the side rooms to pick up any loot. Equip your spear and attack all the creatures inside. Instead just head inside and face your first challenge. You can also talk to him, but he just tells you to go on with your trial. You could turn around and attack Klint, the guy guarding the path to the village proper, but that would be mean.

  • Items you need to start collecting as soon as you find them: 1x Shovel, 1x Jet, 10x Booze, 10x Beer, 10x Cat's Paw Magazine, all colors of Memory Module, ∞ Super Stimpaks, 1x Wrench, 2x Tool, 5x Spear, 10x Knife, 5x Xander Root, 3x Broc Flower 2x Rope, 1x Lighter 1x DynamiteĪfter the introductory FMV, you find yourself at the entrance to the Temple of Trials.
  • fallout 2 restoration project walkthrough

    For example, if you're supposed to tell someone something specific, you may not have that dialog option if your character isn't smart enough, or doesn't have a high enough Speech Skill.

  • Many of the steps are dependent on your character's skills.
  • "Area" or "map" or "screen" means a sub section of a city or building or base or whathaveyou, i.e.
  • This walkthrough assumes you have installed the Restoration Project mod v2.3.3.
  • This walkthrough assumes you want your hand held through everything, while still being good.
  • This walkthrough assumes you have read the manual (available on the game CD).
  • Nightsolo's Fallout 2 Walkthrough Nightsolo's Fallout 2 Walkthrough Notes:










    Fallout 2 restoration project walkthrough