


Its campaign was solid enough in its own right, online play was fun, and it was surprising how well developer Ensemble Studios managed to make a real time strategy game work on a console controller- but there just wasn’t enough here for anyone to really latch on to. Halo Wars definitely had some good ideas, and it was by no means a bad game.

Later this year, we’ll get to see what the future holds for it with Halo Infinite, but before that, here, we’re going to take a look at its past and rank all of its mainline entries from worst to best. And though Microsoft’s beloved series has certainly had its fair share of ups and downs, it’s still around, and it’s still Xbox’s biggest tentpole franchise. On top of all that, every single level in Halo 2 has something that will make you want to rip your hair out.It wouldn’t be an exaggeration to say that without Halo, console shooters and the Xbox brand wouldn’t exist as they do now (if at all). While Halo 2 can be a made tad easier with another player, if anyone dies, it's immediately back to the last checkpoint - which is often frustrating thanks to Halo 2's poor checkpoint system. Most other Halo games provide options that ease the difficulty of Legendary by bringing another player along. To say Halo 2 is unfair is a severe understatement. It's a lengthy campaign that constantly throws players into undesirable situations, including large, open areas filled with one-hit-kill snipers with dead-eye accuracy, Covenant Elites sporting shields seemingly made of titanium, literally everything about The Flood and the fact that enemies shoot faster than the player can, melting shields and killing the player in a fraction of a second. Halo 2's Legendary difficulty is one of (if not the) hardest first-person-shooter campaigns to ever exist.
